I just wanted to take some to wish our founder a happy birthday. Walter Day turns 61 years young today.
Walter, you are competitive gaming's true pioneer. You have inspired me to take my favorite modern system (Wii) and some of it's games to levels not known to the "hardcore" crowd. You have paved the way for anyone who ever wanted to play for a World Record. Even if today's modern tournament crowd doesn't realize it, what you did for the last three decades opened the door for those players today.
Let us take this day to honor competitive gaming's first world champion. Happy Birthday, Walter.
Friday, May 14, 2010
Monday, May 3, 2010
Anime Castle Tournament
I went to Anime Castle in Flushing to compete in my first Super Street Fighter IV tournament. Didn't do well. I felt there were some things that I should have done differently.
My mistakes:
1: Assuming my opponent play will they the rest of you competition does
While waiting for my match I was watching the other matches play through. I saw some not-so-spectacular players. When it was time for me to play I automatically thought my oppenent would be easy to be. Actually he played a better Zangief that I gave him credit for. Caught me off guard.
2: Not switching my character when I should have
During when I lost my first fight Zangief I stuck with Sakura, only to get knocked into losers. I think I could have saved myself by picking somebody with more tools against Zangief.
3: Not playing with my own arcade stick, or one like it.
The tournament was on a PlayStation 3, a system I don't have (I play on Xbpx 360). I played my matches on a loaner stick, a Hori Real Arcade Pro 3. In my second match against Juri I played pretty well on the first fight. Just when I was about to win it...accidental pause on my side. That took away my win and killed my well-needed momentum. I still fought hard to the end but my tournament life ended early.
The stick I use is the TE FightStick from Mad Catz. The Mad Catz sticks have their Start and Back buttons on the front side where the wire comes out while the HARPs have their Start and Back buttons on the face with the other buttons. I should have asked to borrow a Mad Catz stick. I highly doubt the pause would have happened if I played on one.
I have certainly learned from the errors I have made in Flushing tournament. Next tournament I will certainly come in more focused and better prepared.
My mistakes:
1: Assuming my opponent play will they the rest of you competition does
While waiting for my match I was watching the other matches play through. I saw some not-so-spectacular players. When it was time for me to play I automatically thought my oppenent would be easy to be. Actually he played a better Zangief that I gave him credit for. Caught me off guard.
2: Not switching my character when I should have
During when I lost my first fight Zangief I stuck with Sakura, only to get knocked into losers. I think I could have saved myself by picking somebody with more tools against Zangief.
3: Not playing with my own arcade stick, or one like it.
The tournament was on a PlayStation 3, a system I don't have (I play on Xbpx 360). I played my matches on a loaner stick, a Hori Real Arcade Pro 3. In my second match against Juri I played pretty well on the first fight. Just when I was about to win it...accidental pause on my side. That took away my win and killed my well-needed momentum. I still fought hard to the end but my tournament life ended early.
The stick I use is the TE FightStick from Mad Catz. The Mad Catz sticks have their Start and Back buttons on the front side where the wire comes out while the HARPs have their Start and Back buttons on the face with the other buttons. I should have asked to borrow a Mad Catz stick. I highly doubt the pause would have happened if I played on one.
I have certainly learned from the errors I have made in Flushing tournament. Next tournament I will certainly come in more focused and better prepared.
Thursday, April 22, 2010
WCG Ultimate Gamer 2 Auditions
Last Saturday I auditioned for the WCG Ultimate Gamer 2. I did quite a bit preparations to get ready for the auditions. I picked out an outfit that made me stand out from everybody else. I thought it helped me stand out from the bunch. I would have bought a Wii shirt from the store but I wound up not getting that. I didn't really "train" for the audition because of my two jobs, but I already knew what games were gonna be there because of the Facebook posts from the LA auditons. They were Modern Warfare 2 and Street Fighter IV, which I already play and consider myself enough good not to worry about it, and Forza 3, for which I simply played the demo a few times and called it a day. I was so sure I was gonna make it far I sent for a rush delivered passport so I would have it in time for the show. I was thinking about certain questions casting might ask me and coming up with some answer so I don't trip up if somebody asks me a surprise question.
When I got to the Samsung Experience and stood in line. The casting staff insisted that they were looking for people with both personality. Fine by me. I felt that I could outplay most of the crowd no matter what game were in auditions. And when it comes to personality, I'm not exactly Caffeine Free Coke. They also recommend letting your personality out when you are playing by interacting, thrash-talking etc. Huh? For starters we were playing against the computer so it was pointless trash talking. And I would LOVE to see how one would interact with somebody who is not even in the same game as you. When I play in a tournament, or during a record attempt, I don't say pretty much. It doesn't mean I have no personality. I'm just trying to put full focus into my game.
Game 1: Forza 3
When I went up to the station, the car was pre-selected for me and I was told to just start the race. I did okay with the car that I had in the demo but the car I was made to use drives completely different. Turning was a disaster. I couldn't get a good finish so I settled for finishing in reverse to give the judges some to think about... and even reversing was a hassle. Later in the day I found out that the car used for auditions was a front wheel drive and has its engine in the rear. No wonder why that thing was hard to drive.
Game 2: Modern Warfare 2
He we played a Sec-op mission O Cristo Redentor on Hardened. Casting gave us a two minute and thirty second time limit, so we had to chose between rushing in and getting killed early and waiting for shots and use up time. I managed to beat 10 enemies under these conditions. I wish I could have played against a person, but whatever.
Game 3: Street Fighter IV
Nothing thing much to talk about. Beat one computer opponent on hard. Whoopee.
After I was done with that it was time for me to get interviewed. I told them about my self and what I have been doing in gaming. I showed -- not told -- showed them that I was in Guinness Gamers Edition for Soul Cailbur IV, season 1's final game. The interview ended with the casting director saying they would call me if the wanted me for tomorrow. I didn't get that call.
I thought about making this post a gigantic rant about I how I should be on the show over person A or Person B, but there is enough of that on the web already, and I'm trying to cut down on that personally. I played my best. I answered the questions the best I could. I supposed they didn't have a spot I could fill for UG2. I all can do is wish everyone who is still in the running well and prepare myself for season 3 auditions.
When I got to the Samsung Experience and stood in line. The casting staff insisted that they were looking for people with both personality. Fine by me. I felt that I could outplay most of the crowd no matter what game were in auditions. And when it comes to personality, I'm not exactly Caffeine Free Coke. They also recommend letting your personality out when you are playing by interacting, thrash-talking etc. Huh? For starters we were playing against the computer so it was pointless trash talking. And I would LOVE to see how one would interact with somebody who is not even in the same game as you. When I play in a tournament, or during a record attempt, I don't say pretty much. It doesn't mean I have no personality. I'm just trying to put full focus into my game.
Game 1: Forza 3
When I went up to the station, the car was pre-selected for me and I was told to just start the race. I did okay with the car that I had in the demo but the car I was made to use drives completely different. Turning was a disaster. I couldn't get a good finish so I settled for finishing in reverse to give the judges some to think about... and even reversing was a hassle. Later in the day I found out that the car used for auditions was a front wheel drive and has its engine in the rear. No wonder why that thing was hard to drive.
Game 2: Modern Warfare 2
He we played a Sec-op mission O Cristo Redentor on Hardened. Casting gave us a two minute and thirty second time limit, so we had to chose between rushing in and getting killed early and waiting for shots and use up time. I managed to beat 10 enemies under these conditions. I wish I could have played against a person, but whatever.
Game 3: Street Fighter IV
Nothing thing much to talk about. Beat one computer opponent on hard. Whoopee.
After I was done with that it was time for me to get interviewed. I told them about my self and what I have been doing in gaming. I showed -- not told -- showed them that I was in Guinness Gamers Edition for Soul Cailbur IV, season 1's final game. The interview ended with the casting director saying they would call me if the wanted me for tomorrow. I didn't get that call.
I thought about making this post a gigantic rant about I how I should be on the show over person A or Person B, but there is enough of that on the web already, and I'm trying to cut down on that personally. I played my best. I answered the questions the best I could. I supposed they didn't have a spot I could fill for UG2. I all can do is wish everyone who is still in the running well and prepare myself for season 3 auditions.
Saturday, January 9, 2010
Guinness World Records 2010 Gamer's Edition
I finally managed to find a copy of Guinness World Record 2010 Gamer's Edition. Some things about this year's book is quite different from 2009. First off, Brady Games, known for strategy guides, became is the publisher for the 2010 version of the book. The other: It's paperback. This may have lowered the price of the book from $21.95 to $15.95, but I would have gladly paid the former price if it meant not having to worry about ruining the pages or cracking the spine.
As for what's inside the book, it pretty much remains consistent with the previous Gamer's Editions with the usual updates on world records and games that came out throughout the year, and of course, the Twin Galaxies high score section.
As would anyone I looked through the book to see if any familiar names. I looked through the Twin Galaxies section and I saw that I'm in the section a second time in a row (this year for Soul Cailbur IV, Original Wii Sports, and Wii Sports Resort), my name actually made it into the Record-Breaking Fighting Games section for my score in Soul Calibur IV on the Xbox 360.
I also saw that EMP Triforce made it onto the TG leaderboard for Mario Bros. (GBA), The Superman arcade game (with another EMP Jeron), and Tetris DS. And they mentioned him in the Record Breaking Puzzle Games for his Tetris score and said how the was part of "The League of Legendary Gamers" with Billy Mitchell and Fatal1ty.
And both my name and Triforce's are in the INDEX! I never thought I would have my name in the index of any Guinness Book. It's sort of nice to see your own name there.
I'm still going through the book as we speak. I will probably be tweeting about more finds in the book.
As for what's inside the book, it pretty much remains consistent with the previous Gamer's Editions with the usual updates on world records and games that came out throughout the year, and of course, the Twin Galaxies high score section.
As would anyone I looked through the book to see if any familiar names. I looked through the Twin Galaxies section and I saw that I'm in the section a second time in a row (this year for Soul Cailbur IV, Original Wii Sports, and Wii Sports Resort), my name actually made it into the Record-Breaking Fighting Games section for my score in Soul Calibur IV on the Xbox 360.
I also saw that EMP Triforce made it onto the TG leaderboard for Mario Bros. (GBA), The Superman arcade game (with another EMP Jeron), and Tetris DS. And they mentioned him in the Record Breaking Puzzle Games for his Tetris score and said how the was part of "The League of Legendary Gamers" with Billy Mitchell and Fatal1ty.
And both my name and Triforce's are in the INDEX! I never thought I would have my name in the index of any Guinness Book. It's sort of nice to see your own name there.
I'm still going through the book as we speak. I will probably be tweeting about more finds in the book.
Friday, December 11, 2009
WCG Holiday Heroes
Tomorrow I WILL be going to WCG Holiday Heroes tomorrow to compete in Street Fighter IV. Wish me luck.
Friday, November 27, 2009
John Doe Has Got to Go
Yesterday. SK Gaming posted an article written by an anonymous writer only known as John Doe. This the third article on sk-gaming.com that SK has allowed without revealing the said writer. And John Doe did not come to exactly the warmest welcome, and for good reason.
In the first John Doe article, posted in April after Game Services, the company that ran the ESWC, went bankrupt, the writer claims that this type of stuff is actually good for professional gaming. The article got mixed comments. Then life went on. No big deal.
A few days after the launch of the WWFOG's website, John Doe returns to give a token bashing to not just the WWFOG but American pro gaming as well. Doe pretty much praised Europe and Asia-based leagues for simply existing while listing American leagues as "FAIL". Among the "FAIL's" was the CPL. Although it did not have happy ending, the CPL is recognized in Guinness World Records 2009 Gamer's Edition as longest-running professional tournament organizer, running from 1997 and folding in 2008. Pretty much like saying that Michael Jordan was a failed athlete because his team did not make it to the playoffs in his final season. Doe conveniently omitted Major League Gaming, which has a vice grip competitive Halo and is now teamed up with EA Sports to run Madden tournaments.
And then yesterday the latest Doe article emerges. The piece about the so-called evolution of eSports sponsorship is poorly organized badly written to be in a column for any pro gaming site. My favorite phrase is "The official prize money changed from tons of beer to tons of money". Seriously? The prize money was once beer but is now money?
But the biggest eyesores in article 3 are the cheap swipes at American gaming journalists, even using a vulgar line from a bland cable TV show. The quote was "I won't go down in history, but I will go down on your sister." Fit for the news section, indeed.
Third time is the charm. Three strikes and you're out. However you phrase it, John Doe's third article was the straw that broke the camels back. How could SK post such poorly written articles without identifying the writer? Aren't they even remotely worried how this would look to their readers? More important what would the sponsors think about this. I can't read minds, but if I saw this type of stuff posted on a website run by a company I gave sponsorship money to. I would think twice before writing them another check.
I'm not losing sleep over these articles but I do feel they need to stop. If you feel the same way don't just post finger-wagging comment on SK's site. That is clearly not working. Instead direct your outrage to the sponsors. That should get us better results.
In the first John Doe article, posted in April after Game Services, the company that ran the ESWC, went bankrupt, the writer claims that this type of stuff is actually good for professional gaming. The article got mixed comments. Then life went on. No big deal.
A few days after the launch of the WWFOG's website, John Doe returns to give a token bashing to not just the WWFOG but American pro gaming as well. Doe pretty much praised Europe and Asia-based leagues for simply existing while listing American leagues as "FAIL". Among the "FAIL's" was the CPL. Although it did not have happy ending, the CPL is recognized in Guinness World Records 2009 Gamer's Edition as longest-running professional tournament organizer, running from 1997 and folding in 2008. Pretty much like saying that Michael Jordan was a failed athlete because his team did not make it to the playoffs in his final season. Doe conveniently omitted Major League Gaming, which has a vice grip competitive Halo and is now teamed up with EA Sports to run Madden tournaments.
And then yesterday the latest Doe article emerges. The piece about the so-called evolution of eSports sponsorship is poorly organized badly written to be in a column for any pro gaming site. My favorite phrase is "The official prize money changed from tons of beer to tons of money". Seriously? The prize money was once beer but is now money?
But the biggest eyesores in article 3 are the cheap swipes at American gaming journalists, even using a vulgar line from a bland cable TV show. The quote was "I won't go down in history, but I will go down on your sister." Fit for the news section, indeed.
Third time is the charm. Three strikes and you're out. However you phrase it, John Doe's third article was the straw that broke the camels back. How could SK post such poorly written articles without identifying the writer? Aren't they even remotely worried how this would look to their readers? More important what would the sponsors think about this. I can't read minds, but if I saw this type of stuff posted on a website run by a company I gave sponsorship money to. I would think twice before writing them another check.
I'm not losing sleep over these articles but I do feel they need to stop. If you feel the same way don't just post finger-wagging comment on SK's site. That is clearly not working. Instead direct your outrage to the sponsors. That should get us better results.
Wednesday, November 18, 2009
Wii Sports Resort Skydiving Walkthrough
This guide will hopefully help you boost up you score for the Skydiving game in Wii Sports Resort. Now please don't assume that reading this will make you able to pull off 200-point games instantly. Practice along with knowing what to do is key.
Game Objective:
The game is not too complicated. Once you jump out the plane you star grouping with skydivers, grabbing fellow divers and posing for a pictures. You get bonus points for each smile you catch. If your diver catches four others you the TWO photo ops, the regular one where you are to catch the smiles your screen and the second one where the diver smile for the photographer. When you fall a certain distance you will go into form up phase. You will see three rings below you. When you go through each ring your formation gets more people. After that is one last photo op.
Controls:
The controls are pretty much straightforward. The Wii Remote will represent your diver. Tilt forward to move forward, back to move back, and so on. Be careful because tilting all the way will make you fall faster.
The Plan:
The key tactic for skydiving is to go for perfect catches, doubling your photo ops. For the regular picture make sure all the divers' smiling faces are shown are your screen, and when the photographer shows up make sure you have everyone face her. The first few formations are the easiest since there are falling and the same level. But with some groups the some divers will be higher than others. Go for the highest most FIRST then work your way down. It's not easy trying to catch somebody above you.
Form Up!
When it's time to form up you will three rings. Go through all three of them in order to get the full formation. During the final photo op flip the Wii Remote buttons down to make everybody smile at the camera. Game complete.
That sums up the walkthrough for Wii Sports Resort Skydiving. Good luck on your scores.
Game Objective:
The game is not too complicated. Once you jump out the plane you star grouping with skydivers, grabbing fellow divers and posing for a pictures. You get bonus points for each smile you catch. If your diver catches four others you the TWO photo ops, the regular one where you are to catch the smiles your screen and the second one where the diver smile for the photographer. When you fall a certain distance you will go into form up phase. You will see three rings below you. When you go through each ring your formation gets more people. After that is one last photo op.
Controls:
The controls are pretty much straightforward. The Wii Remote will represent your diver. Tilt forward to move forward, back to move back, and so on. Be careful because tilting all the way will make you fall faster.
The Plan:
The key tactic for skydiving is to go for perfect catches, doubling your photo ops. For the regular picture make sure all the divers' smiling faces are shown are your screen, and when the photographer shows up make sure you have everyone face her. The first few formations are the easiest since there are falling and the same level. But with some groups the some divers will be higher than others. Go for the highest most FIRST then work your way down. It's not easy trying to catch somebody above you.
Form Up!
When it's time to form up you will three rings. Go through all three of them in order to get the full formation. During the final photo op flip the Wii Remote buttons down to make everybody smile at the camera. Game complete.
That sums up the walkthrough for Wii Sports Resort Skydiving. Good luck on your scores.
Wednesday, November 4, 2009
Star Fox: What Went Wrong?
In an interview with MTV Multiplayer Nintendo's Shigeru Miyamoto said that he was a big fan of the Star Fox series, and enjoyed making Star Fox games. He did also say, however that he was disappointed in the lack of sales the series had conjured up during its lifetime. Star Fox 64 has very impressive sales numbers but the three games after that one did not fare so well in copies sold. Why did the franchise fall so low on titles released after SF64? Was it because people were simply tired of the brand? Or was it something that Nintendo themselves could have avoided themselves? Maybe the reasons for low number are a bit more complex than that. Let's try to see.

Star Fox (SNES)
Realease Year: 1993
GameStats Score: 8.5
This space shooter is the first game where you see Fox, Falco, Peppy, and Slippy. Star Fox's cartridge utilized a SuperFX chip, boasting 3D graphics that set it apart from common 2D Super Nintendo games. There a several different levels but you couldn't play them all by playing in one sitting. It was well accepted by critics and gamers alike. An ideal start a video game franchise can get. There was an SNES sequel in development called Star Fox 2 but it was cancelled in the favor of...

Star Fox 64 (N64)
Release Year: 1997
GameStats Score: 9.0
Ah... This is where Star Fox has some of its best moments. It takes what was good about the SNES version and made it even better. It made good use of the Nintendo 64's power, not only getting visual facelift and some tank and submarine missions, but you also get to HEAR the characters say memorable lines such as "Do a barrel roll!" "Can't let you do that, Star Fox". A few new characters get introduced, making a potentially deeper story than the SNES version. SF64 also came with the Rumble Pak, which soon led to future consoles to having force feedback built in to their controllers. And there was even a Vs. Mode where up to four Arwings can battle. Needless to say, this was by far Star Fox's biggest game to date. And I'm pretty sure that nobody at Nintendo was disappointed at the sales for this title.

Star Fox Adventures (GCN)
Release Year: 2002
GameStats score: 8.2
This game is pretty much like no other Star Fox game. Actually the game wasn't a Star Fox game to begin with. (Super Mario Bros. 2, anyone?) Rare was working on an adventure game called Dinosaur Planet on the Nintendo 64, having nothing to do with the Star Fox franchise whatsoever. The game got delayed and eventually canceled so Rare could work on a GameCube version with Star Fox characters added. I wouldn't call this a bad game. But besides a few token Arwing missions, this didn't feel like a Star Fox game. It's more like an adventure game with Star Fox characters. The disappointment from those who expect a sequel to a 3D flight shooter to be a 3D flight shooter is understandable.

Star Fox Assault (GCN)
Release Year: 2005
GameStats score: 7.8
This game brings Star Fox back to its space-shooter roots. Not only it has the classic space shooter missions there are some missions where you fight on foot on your blaster (FINALLY!) or wage damage with your Landmaster tank. Not only this some sizzle to the Star Fox story but it also brings back some Star Fox Adventure character, confirming Fox's mission on Dinosaur Planet (known in Assault as Sauria) as official canon. The controls were okay controlling the Landmaster was a little off, and the on-foot controls are awkward when compared to other shooters. Aside from the setback in controls it's my favorite post-64 Star Fox game. I'm surprised that the game didn't do well in sales. I don't know if that is because it was on a lower-selling system or it was overwhelmed by competing title on other platforms. Not matter how many theories I come up with none of them can't erase the fact that the game was not as well received when it came out.

Star Fox Command (NDS)
Release Year: 2006
GameStats score: 7.8
Star Fox Command is franchise's first handheld title. It is also the first title to have online play via Nintendo Wi-Fi. The game retains the 3D flight scheme and throws in a game board where you have to direct your ship(s) towards the enemy before you get to fight them. There are multiple versions of the main story (and even multiple endings) which can be determined by which path you take in single player. This game you get to pilot different ships (almost each fighter gets their own ship). That's a plus for me. But one setback for Command was that it that there is no spoken dialogue, which was part of what got me into franchise to start with. Also there is no solid canonical story behind wonder what truly happens, leaving a cluster of what ifs. The multi-player is not where it should be. The biggest complaint is that if you kill shoot down an enemy, you have to collect the star it leave behind or someone else steals your point. Also you can't select the ship you want use in multiplayer. That's quite a letdown when your get tease with the ability to play different ships on the single player missions. It's nice to play Star Fox on the go but Command is not even close to the potential blockbuster it could have been.
The Next Star Fox: What they need to do
Nintendo needs to put out a Star Fox title for the Wii. I'm pretty sure it has been a topic in the Nintendo offices, but I guess you could have said the same thing for a Metroid game on the Nintendo 64. If such a Star Fox game were in the works, it would pay off to make use of the Wii Motion plus. And that is not saying that it should not use the option for a Classic Controller or GameCube controller. The main focus for development should be getting the air/space gameplay down pat, and then add a few foot, tank, and submarine missions into the mix. Online play would be nice if they add it but I would be happy if you can choose your ship in multiplayer. And last but certain not least, they should make sure the game's story blows gamers way. If the developers do these things alone, they would be already making in bringing Star Fox brand back to its former greatness.

Star Fox (SNES)
Realease Year: 1993
GameStats Score: 8.5
This space shooter is the first game where you see Fox, Falco, Peppy, and Slippy. Star Fox's cartridge utilized a SuperFX chip, boasting 3D graphics that set it apart from common 2D Super Nintendo games. There a several different levels but you couldn't play them all by playing in one sitting. It was well accepted by critics and gamers alike. An ideal start a video game franchise can get. There was an SNES sequel in development called Star Fox 2 but it was cancelled in the favor of...

Star Fox 64 (N64)
Release Year: 1997
GameStats Score: 9.0
Ah... This is where Star Fox has some of its best moments. It takes what was good about the SNES version and made it even better. It made good use of the Nintendo 64's power, not only getting visual facelift and some tank and submarine missions, but you also get to HEAR the characters say memorable lines such as "Do a barrel roll!" "Can't let you do that, Star Fox". A few new characters get introduced, making a potentially deeper story than the SNES version. SF64 also came with the Rumble Pak, which soon led to future consoles to having force feedback built in to their controllers. And there was even a Vs. Mode where up to four Arwings can battle. Needless to say, this was by far Star Fox's biggest game to date. And I'm pretty sure that nobody at Nintendo was disappointed at the sales for this title.

Star Fox Adventures (GCN)
Release Year: 2002
GameStats score: 8.2
This game is pretty much like no other Star Fox game. Actually the game wasn't a Star Fox game to begin with. (Super Mario Bros. 2, anyone?) Rare was working on an adventure game called Dinosaur Planet on the Nintendo 64, having nothing to do with the Star Fox franchise whatsoever. The game got delayed and eventually canceled so Rare could work on a GameCube version with Star Fox characters added. I wouldn't call this a bad game. But besides a few token Arwing missions, this didn't feel like a Star Fox game. It's more like an adventure game with Star Fox characters. The disappointment from those who expect a sequel to a 3D flight shooter to be a 3D flight shooter is understandable.

Star Fox Assault (GCN)
Release Year: 2005
GameStats score: 7.8
This game brings Star Fox back to its space-shooter roots. Not only it has the classic space shooter missions there are some missions where you fight on foot on your blaster (FINALLY!) or wage damage with your Landmaster tank. Not only this some sizzle to the Star Fox story but it also brings back some Star Fox Adventure character, confirming Fox's mission on Dinosaur Planet (known in Assault as Sauria) as official canon. The controls were okay controlling the Landmaster was a little off, and the on-foot controls are awkward when compared to other shooters. Aside from the setback in controls it's my favorite post-64 Star Fox game. I'm surprised that the game didn't do well in sales. I don't know if that is because it was on a lower-selling system or it was overwhelmed by competing title on other platforms. Not matter how many theories I come up with none of them can't erase the fact that the game was not as well received when it came out.

Star Fox Command (NDS)
Release Year: 2006
GameStats score: 7.8
Star Fox Command is franchise's first handheld title. It is also the first title to have online play via Nintendo Wi-Fi. The game retains the 3D flight scheme and throws in a game board where you have to direct your ship(s) towards the enemy before you get to fight them. There are multiple versions of the main story (and even multiple endings) which can be determined by which path you take in single player. This game you get to pilot different ships (almost each fighter gets their own ship). That's a plus for me. But one setback for Command was that it that there is no spoken dialogue, which was part of what got me into franchise to start with. Also there is no solid canonical story behind wonder what truly happens, leaving a cluster of what ifs. The multi-player is not where it should be. The biggest complaint is that if you kill shoot down an enemy, you have to collect the star it leave behind or someone else steals your point. Also you can't select the ship you want use in multiplayer. That's quite a letdown when your get tease with the ability to play different ships on the single player missions. It's nice to play Star Fox on the go but Command is not even close to the potential blockbuster it could have been.
The Next Star Fox: What they need to do
Nintendo needs to put out a Star Fox title for the Wii. I'm pretty sure it has been a topic in the Nintendo offices, but I guess you could have said the same thing for a Metroid game on the Nintendo 64. If such a Star Fox game were in the works, it would pay off to make use of the Wii Motion plus. And that is not saying that it should not use the option for a Classic Controller or GameCube controller. The main focus for development should be getting the air/space gameplay down pat, and then add a few foot, tank, and submarine missions into the mix. Online play would be nice if they add it but I would be happy if you can choose your ship in multiplayer. And last but certain not least, they should make sure the game's story blows gamers way. If the developers do these things alone, they would be already making in bringing Star Fox brand back to its former greatness.
Wednesday, October 7, 2009
Do Your Part. Use Bombs Wisely
Star Fox 64 is my favorite game on the Nintendo 64. I spent hours getting all the medals on both normal and hard. You it was big joy for me to see CollegeHumor.com make a vid parodying that game.
In this video a fighter pilot gets some advice from a well-known veteran.
In this video a fighter pilot gets some advice from a well-known veteran.
Wednesday, September 30, 2009
NYAF/WCG
I was at the New York Anime Festival on Saturday in order to check out the WCG. I must admit that it was a last-moment decision so I didn't really get to take too much advantage of the event as I should have.
When I walked the first thing I noticed was the Sega booth. I played a demo of Beyonetta. It was a nice demo. I might buy it once it comes out.
I spent a good amount of time at the WCG booth checking out a match now and then. The WCG Ultimate Game cast members that were at the US Invitationals plus one more (Dante) showed were also there. I played some casual matches. The Street Fighter IV line was packed so I didn't get too many matches in. But I did get to play some Gears and Halo.
The was a lot of stuff at the con. DVD sellers, autograph booths, Artists selling their work and drawing on the premise. I saw an interesting DVD for $5.00 but didn't buy it. I later found out that they it sell for over $20.00. Just perfect. I also saw redesigned Wii Classic Controller. I know the sellers store so I kept that in mind. I learned a big lesson. If you go to a convention with intention of holding on to your money. You won't really enjoy it as much as you should.
The NYAF was okay but I felt I should have enjoyed it more. I learned a few thing about attending conventions though:
When I walked the first thing I noticed was the Sega booth. I played a demo of Beyonetta. It was a nice demo. I might buy it once it comes out.
I spent a good amount of time at the WCG booth checking out a match now and then. The WCG Ultimate Game cast members that were at the US Invitationals plus one more (Dante) showed were also there. I played some casual matches. The Street Fighter IV line was packed so I didn't get too many matches in. But I did get to play some Gears and Halo.
The was a lot of stuff at the con. DVD sellers, autograph booths, Artists selling their work and drawing on the premise. I saw an interesting DVD for $5.00 but didn't buy it. I later found out that they it sell for over $20.00. Just perfect. I also saw redesigned Wii Classic Controller. I know the sellers store so I kept that in mind. I learned a big lesson. If you go to a convention with intention of holding on to your money. You won't really enjoy it as much as you should.
The NYAF was okay but I felt I should have enjoyed it more. I learned a few thing about attending conventions though:
- Never go to a convention broke. (Golden Rule)
- Know all the events going on beforehand such as contests, tournaments, autograph signings, etc.
- Try to attend all the days of the convention.
- Bring a buddy with you.
- Don't be shy to take pictures.
Monday, September 28, 2009
For the kids (originally written on Feb of 2008)
Blogger's Note: This was originally a blog post I written February of 2009. But I (unwisely) scrapped the entire blog in order start fresh. I decided to add this post on after coming across my notes for it. Enjoy. - Lance
I was asked by Triforce to join in an EMP group visit to The Children's Hospital at Montefiore to spend some time with the kids for A Gamer's Valentine 3. It was an offer I could not refuse.
The day started with a meetup at Game Express. I made the journey to the Bronx the winter rain armed only with Wii-stuffed duffel bag and a malfunctioning umbrella. When I showed up I noticed that the New Smash Bros. was playing in the shop courtesy Justin's Japanese Wii. I also noticed that Ms. Nightmare was there as well. Haven't seen her in months. Legaia, David, and DA's Dire were also there for the trip. After last minute preps, we made our way to the hospital later to be joined Daisy and Comp.
When we reached the hospital the staff greeted us and gave us a quick rundown about the facility. Since there were two rec rooms we agreed on splitting up the groups. Justin, Legaia, David, and Comp made up the group that would present Brawl to one room while I partnered with Daisy, Nightmare, Dire and Triforce to entertain the second room with Mario/Sonic Olympic Games and Mario Party with a switch so both rooms would get a chance to play Smash Brawl.
When the kids saw the Wii in the room their eyes lit up with joy. They took turns on the Wii and DS games and the competition got a little fierce at times. Two kids competed in a Sonic/Shadow 100m dash!
With the day of fun nears to an end, Triforce, showman that he is, treated the young ones to a Star Fox run.
Well it was good day for me. I helped brightened the children's Valentine's Day. It feels good doin' good.
I was asked by Triforce to join in an EMP group visit to The Children's Hospital at Montefiore to spend some time with the kids for A Gamer's Valentine 3. It was an offer I could not refuse.
The day started with a meetup at Game Express. I made the journey to the Bronx the winter rain armed only with Wii-stuffed duffel bag and a malfunctioning umbrella. When I showed up I noticed that the New Smash Bros. was playing in the shop courtesy Justin's Japanese Wii. I also noticed that Ms. Nightmare was there as well. Haven't seen her in months. Legaia, David, and DA's Dire were also there for the trip. After last minute preps, we made our way to the hospital later to be joined Daisy and Comp.
When we reached the hospital the staff greeted us and gave us a quick rundown about the facility. Since there were two rec rooms we agreed on splitting up the groups. Justin, Legaia, David, and Comp made up the group that would present Brawl to one room while I partnered with Daisy, Nightmare, Dire and Triforce to entertain the second room with Mario/Sonic Olympic Games and Mario Party with a switch so both rooms would get a chance to play Smash Brawl.
When the kids saw the Wii in the room their eyes lit up with joy. They took turns on the Wii and DS games and the competition got a little fierce at times. Two kids competed in a Sonic/Shadow 100m dash!
With the day of fun nears to an end, Triforce, showman that he is, treated the young ones to a Star Fox run.
Well it was good day for me. I helped brightened the children's Valentine's Day. It feels good doin' good.
Saturday, September 19, 2009
The Fastest Perfect Pac-Man
Twin Galaxies has verified another perfect Pac-Man run performed by David Race from Beavert Creek, Ohio. He also has done so in the fastest official time.
Only six players had ever submitted perfect Pac-Man scores, the first being Billy Mitchell in 1999.
For more information about this feat go to http://www.twingalaxies.com/index.aspx?c=19&id=1849
Only six players had ever submitted perfect Pac-Man scores, the first being Billy Mitchell in 1999.
For more information about this feat go to http://www.twingalaxies.com/index.aspx?c=19&id=1849
Wednesday, September 9, 2009
Ryu Tutorial Vids
Several Months ago I saw a Ryu Tutorial posted by player Mickey D in SRK Forums. It was pretty much straightforward. He demonstrated Ryu's bread and butter combos and explained the Ryu mindset one must have compared to that of Ken or Akuma. Later on Mickey D would continue with more useful information for any aspiring Ryu.
Part 2 shows some more Ryu combos and verbally explains more of what one should be thinking as a Ryu player. It's pretty much an extension of part 1.
Part 3 dwells into Ryu's Focus Attack and why it is important implement in your gameplan in both defense and offense. Catching projectile, setting up your opponent for a combo, lots of stuff.
Part 4 is my most favorite part of Mickey D's tutorial, followed by part 3. You get to see what makes Ryu shine above most characters: his zoning strategy revolved around his Hadouken. He divides the stage into zones and tells us what attakcks work where and why. If you only watch one of the four videos please watch part 4.
If you like Mickey D's work on these video you can view his blog or PM him on SRK.
Part 2 shows some more Ryu combos and verbally explains more of what one should be thinking as a Ryu player. It's pretty much an extension of part 1.
Part 3 dwells into Ryu's Focus Attack and why it is important implement in your gameplan in both defense and offense. Catching projectile, setting up your opponent for a combo, lots of stuff.
Part 4 is my most favorite part of Mickey D's tutorial, followed by part 3. You get to see what makes Ryu shine above most characters: his zoning strategy revolved around his Hadouken. He divides the stage into zones and tells us what attakcks work where and why. If you only watch one of the four videos please watch part 4.
If you like Mickey D's work on these video you can view his blog or PM him on SRK.
Thursday, September 3, 2009
Jinx Commercials
In Jinx's latest "glog", they post a couple of commercials on there, one of which features Empire Arcadia members Justin, Prod1gy, and TriForce. The other stars Zadi Diaz of Epic Fu.
If you want to get the gear seen in the ads, or just want to see what else they have, be sure to visit www.jinx.com.
If you want to get the gear seen in the ads, or just want to see what else they have, be sure to visit www.jinx.com.
TG's Wii Sports Resorts Scores Posted on Kotaku
This morning and I found out that Kotaku had posted Wii Sports Resort scores. That was something I didn't did not expect to see. Seeing my name among those listed was also nice to see.
I'm glad to see a well know blog like Kotaku taking notice of the score posted on Twin Galaxies. Hopefully this will be a trend and not a fad.
I'm glad to see a well know blog like Kotaku taking notice of the score posted on Twin Galaxies. Hopefully this will be a trend and not a fad.
Tuesday, September 1, 2009
Not so good
The last few days just had not gone my way at all. Not to sound to misirable but they were quite bad.
For starters my phone died. It was washed with the laundry. I pretty much NEED my cell phone so it was quite a frustration to loose it.
Also, my arcade stick for Street Fighter IV went broke. A wire snapped when I was changing the screws. I managed to salvage the Sanwa parts but I can't get any good practice at home. So I'm have to settle for whatever outside practice I can get.
I supposed all this bad momentum was what did me in in Battlefield Arcadia 3. I played Ken and lost to two straight boxers. My trademark jittery reflexes left me open to too much in both matches.
On top of doing bad in the tournament, I played lousy in my exhibition match against fellow Empire member Noel. When I lost a game and changed my character, Noel changed his. Winner players changing characters for the next game was not something I agreed upon. I knew he was screwin' with me. I managed to win one game but I lost in game 4. Triforce told me I though I was gonna bring it to a fith match at the end. I pretty much agreed.
The results of the tournament can be found on http://forums.shoryuken.com/showthread.php?t=206522. Some of the matches will be on youtube as well. Will link to that a bit later when some more gets posted.
I'm pretty much taking a break from SF4 until I can get a replacement arcade stick. Might take me a while though, but I think I can take the losses and correct my play to do better next time around and hopefully I will be in a better mood.
For starters my phone died. It was washed with the laundry. I pretty much NEED my cell phone so it was quite a frustration to loose it.
Also, my arcade stick for Street Fighter IV went broke. A wire snapped when I was changing the screws. I managed to salvage the Sanwa parts but I can't get any good practice at home. So I'm have to settle for whatever outside practice I can get.
I supposed all this bad momentum was what did me in in Battlefield Arcadia 3. I played Ken and lost to two straight boxers. My trademark jittery reflexes left me open to too much in both matches.
On top of doing bad in the tournament, I played lousy in my exhibition match against fellow Empire member Noel. When I lost a game and changed my character, Noel changed his. Winner players changing characters for the next game was not something I agreed upon. I knew he was screwin' with me. I managed to win one game but I lost in game 4. Triforce told me I though I was gonna bring it to a fith match at the end. I pretty much agreed.
The results of the tournament can be found on http://forums.shoryuken.com/showthread.php?t=206522. Some of the matches will be on youtube as well. Will link to that a bit later when some more gets posted.
I'm pretty much taking a break from SF4 until I can get a replacement arcade stick. Might take me a while though, but I think I can take the losses and correct my play to do better next time around and hopefully I will be in a better mood.
Sunday, August 16, 2009
Video Game Hall of Fame Launch a Success
The Video Game Hall of Fame launch party happened yesterday. It drew an even bigger crowd than expected. Over 3000 people attended! It had noted gamers from both past an present.
The event was covered by Kotaku In addition to local coverage.
I'm glad that the even was a great success. Now I really feel bad I couldn't go.
The event was covered by Kotaku In addition to local coverage.
I'm glad that the even was a great success. Now I really feel bad I couldn't go.
Tuesday, August 11, 2009
Competitive Gaming takes the next step, Best Buy takes a step on GameStep, and I'm taking some baby step becuase I have to take it easy.
Have a few things I want to comment on today. Gonna make it quick(ish).
The Video Game Hall of Fame launch party happens this Tursday in Ottumwa. A lot of well known gamers will be there. Sucks that I can't make it but I'm still glad that Ottumwa is getting noticed for starting organized gaming. I hope to be a Hall of Fame inductee someday.
I read something about Best Buy offering their unused games for the price of GameSpot's unused games. It's not a big deal to me since I often see GameStop charge $60.00 for new game and $55.00 for a used copy of that same game. I know GameStop has its faults but wanting Best Buy to run over GameStop is like wanting Wal-Mart to run 7 Eleven out of business. Maybe it's just me, though, but I doubt it.
I mailed off my tape for Wii Sports Resort to Twin Galaxies. I have to admit that I was still learning the ins and outs of the title and I still have much room for improvement. I see games differently from the average person and sometimes I sacrifice early results but often harvests better crops later on. I may (or may not) be behind how but I'm sure to separate my degree of Wii skills from my competition.
I have been submitting all my scores to Twin Galaxies by videotape. I want to switch the DVD to help curb the cost of submitting. But I first have to buy the proper equipment (Computer, capture card, etc.). But my income is anything but disposable right now. The good news is that I the crappy economy has taught me to cut down the things I don't really need such as Blockbuster Online. Shoot, I might dust off my old Arctic Zone and start taking sandwiches to work again. Buy VHS tapes is WAY too much money when you compare it to the cost of DVD's.
The Video Game Hall of Fame launch party happens this Tursday in Ottumwa. A lot of well known gamers will be there. Sucks that I can't make it but I'm still glad that Ottumwa is getting noticed for starting organized gaming. I hope to be a Hall of Fame inductee someday.
I read something about Best Buy offering their unused games for the price of GameSpot's unused games. It's not a big deal to me since I often see GameStop charge $60.00 for new game and $55.00 for a used copy of that same game. I know GameStop has its faults but wanting Best Buy to run over GameStop is like wanting Wal-Mart to run 7 Eleven out of business. Maybe it's just me, though, but I doubt it.
I mailed off my tape for Wii Sports Resort to Twin Galaxies. I have to admit that I was still learning the ins and outs of the title and I still have much room for improvement. I see games differently from the average person and sometimes I sacrifice early results but often harvests better crops later on. I may (or may not) be behind how but I'm sure to separate my degree of Wii skills from my competition.
I have been submitting all my scores to Twin Galaxies by videotape. I want to switch the DVD to help curb the cost of submitting. But I first have to buy the proper equipment (Computer, capture card, etc.). But my income is anything but disposable right now. The good news is that I the crappy economy has taught me to cut down the things I don't really need such as Blockbuster Online. Shoot, I might dust off my old Arctic Zone and start taking sandwiches to work again. Buy VHS tapes is WAY too much money when you compare it to the cost of DVD's.
Labels:
Best Buy,
GameStop,
Video Game Hall of Fame,
Wii Sports Resort
Saturday, August 1, 2009
Chiming In (August 1, 2009)
Personal life has been not so this year. Gone worse just recently. No specifics, but it has cut into my time Twin Galaxies, Empire Arcadia, etc. My practice time -- and execution -- for certain games has suffered also. I can't get back into full gear until I get to some stuff sorted personally. Hopefully that is sooner or later.
I was looking to go to an MLG this season to play Fight Night Round 4 but I'm too broke right now. Hopefully they will be holding them when I get back on my feet.
I have received a comment for my ECA blog from ECA's Brett Schenker, himself. I appreciate the response but I stand by what I have posted. I don't believe the President said anything requiring "action" thus far. If I don't question the ECA's motives in this action campaign, even more harsher critics will.
Wii Sports Resort came out so I picked that game up. The Wii Motion Plus did wonders the the Wii Sports follow-up. As usually I will see how far I can go in that game.
I found out from a Tweet that Triforce, Justin Wong, and Prod1gy picture from the Jinx shoot made it into Play magazine. I'm proud of them. They have been in the gaming scene for years and have earned it.
Well that's pretty much it. Cya next post.
- RLW
I was looking to go to an MLG this season to play Fight Night Round 4 but I'm too broke right now. Hopefully they will be holding them when I get back on my feet.
I have received a comment for my ECA blog from ECA's Brett Schenker, himself. I appreciate the response but I stand by what I have posted. I don't believe the President said anything requiring "action" thus far. If I don't question the ECA's motives in this action campaign, even more harsher critics will.
Wii Sports Resort came out so I picked that game up. The Wii Motion Plus did wonders the the Wii Sports follow-up. As usually I will see how far I can go in that game.
I found out from a Tweet that Triforce, Justin Wong, and Prod1gy picture from the Jinx shoot made it into Play magazine. I'm proud of them. They have been in the gaming scene for years and have earned it.
Well that's pretty much it. Cya next post.
- RLW
Tuesday, July 28, 2009
My Take on ECA Vs. Obama
On July 27th, The ECA started a letter-writing campaign to show President Barack Obama their disapproval of his so-called anti-video game statements. Necessary? I think not.
ECA-run GamePolitics opened their announcement of the for, letter by saying this:
If you're a regular GamePolitics reader, you know that President Barack Obama often refers to video games as something to be set aside in favor of presumably more worthwhile pursuits. In the most recent example, Obama, speaking at the NAACP's 100th anniversary dinner, counseled African-American parents to put away the Xbox.
What are the pursuits that are "presumably" more worthwhile than playing a video you ask? Let's go to Obama's NAACP 100th Anniversary speech, the same speech from which ECA quoted the "put away the Xbox" statement. He gives us a few examples of what goal young blacks should shoot for.
They might think they’ve got a pretty good jump shot or a pretty good flow, but our kids can’t all aspire to be the next LeBron or Lil Wayne. I want them aspiring to be scientists and engineers, doctors and teachers, not just ballers and rappers. I want them aspiring to be a Supreme Court Justice. I want them aspiring to be President of the United States.
In short The ECA is shunning President Obama for suggesting black parents to cut down their kids' time on video games in order to study in hopes to be doctor, teacher, politician. I'm sorry ECA, but those are not "presumably worthwhile goals", they are worthwhile goals period. Don't get it twisted. I love playing video games, but I see no problem in sacrificing leisure time for more time studying for a top-notch education.
ECA Online Advocacy Manager Brett Schenker writes about this "action campaign", stating:
We know video games can promote fitness. We know games can educate, because we've experienced that first hand.
There are certain video games that do promote education and/or fitness. But with like most forms of media they are in the minority. The majority of today's entertainment, be it video games, film, music, etc., is just simply entertainment.
And finally you get to send President Obama your disaproval of him suggesting to parent to moderate the kids gaming time. You can personalize the letter to say whatever you want or you can use the message already in the text box:
...I think that you’ll find that the video game community is quite vibrant and active...
Just ignore the people who curse you out in the forums and Xbox Live. They don't count.
With the recent launch of the Nintendo Wii...
Recent? Something that happened three years ago is recent?
...We have taken the next step in physical immersion in video games. Nintendo has made it a part of their system and known to the masses that video games allow us to be physically active and no longer tethered to our couches.
Except for a few games such as Wii Fit and EA Sports Active, most Wii games can be played SITTING DOWN. I think they are overselling the issue, but, whatever.
I hope this letter will allow you to think about video games and the gaming community in a new light and that you’ll rethink their inclusion in future speeches.
Yes...yes... Maybe in his next speech he will say, "Parents, make sure your kids play video games until they fall asleep on top of their controllers, then, if time permits do a little bit of homework and study." Would that satisfy you, ECA?
I think people are making too big a deal out a three-second sentence from a 30 minute speech. The ECA should find better stuff to do than make a big deal over a few one-sentence "statements" about video games.
If you want to hear the President's full speech you can find it here.
ECA-run GamePolitics opened their announcement of the for, letter by saying this:
If you're a regular GamePolitics reader, you know that President Barack Obama often refers to video games as something to be set aside in favor of presumably more worthwhile pursuits. In the most recent example, Obama, speaking at the NAACP's 100th anniversary dinner, counseled African-American parents to put away the Xbox.
What are the pursuits that are "presumably" more worthwhile than playing a video you ask? Let's go to Obama's NAACP 100th Anniversary speech, the same speech from which ECA quoted the "put away the Xbox" statement. He gives us a few examples of what goal young blacks should shoot for.
They might think they’ve got a pretty good jump shot or a pretty good flow, but our kids can’t all aspire to be the next LeBron or Lil Wayne. I want them aspiring to be scientists and engineers, doctors and teachers, not just ballers and rappers. I want them aspiring to be a Supreme Court Justice. I want them aspiring to be President of the United States.
In short The ECA is shunning President Obama for suggesting black parents to cut down their kids' time on video games in order to study in hopes to be doctor, teacher, politician. I'm sorry ECA, but those are not "presumably worthwhile goals", they are worthwhile goals period. Don't get it twisted. I love playing video games, but I see no problem in sacrificing leisure time for more time studying for a top-notch education.
ECA Online Advocacy Manager Brett Schenker writes about this "action campaign", stating:
We know video games can promote fitness. We know games can educate, because we've experienced that first hand.
There are certain video games that do promote education and/or fitness. But with like most forms of media they are in the minority. The majority of today's entertainment, be it video games, film, music, etc., is just simply entertainment.
And finally you get to send President Obama your disaproval of him suggesting to parent to moderate the kids gaming time. You can personalize the letter to say whatever you want or you can use the message already in the text box:
...I think that you’ll find that the video game community is quite vibrant and active...
Just ignore the people who curse you out in the forums and Xbox Live. They don't count.
With the recent launch of the Nintendo Wii...
Recent? Something that happened three years ago is recent?
...We have taken the next step in physical immersion in video games. Nintendo has made it a part of their system and known to the masses that video games allow us to be physically active and no longer tethered to our couches.
Except for a few games such as Wii Fit and EA Sports Active, most Wii games can be played SITTING DOWN. I think they are overselling the issue, but, whatever.
I hope this letter will allow you to think about video games and the gaming community in a new light and that you’ll rethink their inclusion in future speeches.
Yes...yes... Maybe in his next speech he will say, "Parents, make sure your kids play video games until they fall asleep on top of their controllers, then, if time permits do a little bit of homework and study." Would that satisfy you, ECA?
I think people are making too big a deal out a three-second sentence from a 30 minute speech. The ECA should find better stuff to do than make a big deal over a few one-sentence "statements" about video games.
If you want to hear the President's full speech you can find it here.
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